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This enhancement forces you to reconsider the typical spatial awareness in game levels and think in portals. The implications are fun and far-reaching. For example, you sometimes need to create two portals on opposite sides of a room to bypass a chasm. Or you may have to create a portal on the floor a few levels down and an exit portal high up on a wall so you can jump into the portal below and have your momentum take you from the portal above to a high, previously inaccessible ledge on the other side of the room.
You are led through the game by a computer guide that adds an inventive twist that makes an already good game great. Finally, the ending credits feature a catchy song that is worth sitting through.
Absolutely recommended.
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